AI Insights · Timothy · April 2025
Top 5 PVP Games in Finland: Q1 2025 Performance Analysis
Explore the performance trends of Finland's top 5 PVP games on a unified platform in Q1 2025, including insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the performance of the top player-versus-player (PVP) games in Finland showed varied trends across downloads, revenue, and active user metrics. Here's a closer look at how each game fared during this period based on data from Sensor Tower.
Roblox from Roblox Corporation saw a gradual decline in weekly downloads, starting at around 4.3K and decreasing to approximately 2.1K by the end of March. Revenue followed a downward trajectory, peaking at $57.8K in early January and tapering off to about $18.5K by the quarter's end. Active user numbers fluctuated, experiencing a peak of 148.5K in early January and settling at roughly 125.3K at the close of March.
Geometry Dash Lite, published by RobTop Games AB, maintained a stable revenue throughout the quarter, hovering between $400 and $600 weekly. Downloads remained relatively steady, with numbers ranging from 1.8K to 2.7K. Active users showed a consistent increase, ending the quarter at about 44.5K, up from 32.9K at the start of the year.
Archero 2 by HABBY, launched in early January, had an initial surge in downloads with 5.7K in the first week, but this number declined to about 500 by the end of March. Revenue saw a similar peak of $6.5K mid-January before declining to around $3K. Active users reached a high of 9.4K in January, later decreasing to approximately 2K.
Brawl Stars from Supercell, a local favorite, experienced fluctuations in revenue, peaking at $64.8K at the start of the quarter and varying between $17K and $41K thereafter. Weekly downloads remained stable, mostly around 1.5K to 2.5K. The game maintained a strong active user base, consistently above 130K throughout the quarter.
Finally, Royal Match by Dream Games showed steady revenue growth, reaching $57.9K in mid-March. Downloads ranged from 1.3K to 2.4K, with active users steadily increasing, closing the quarter at approximately 23.4K.
For more detailed insights and data on these games, visit Sensor Tower's platform.